The technology sector and the video game industry are preparing for the advent of the metaverse: a network of 3D virtual worlds, where humans can interact with each other socially and economically, mainly through avatars. In the metaverse, companies will have the unprecedented ability to exploit the full potential of the data they collect. The metaverse promises interconnected virtual environments controlled by electromyography (EMG) movements and neural interfaces. Since the rise of the Internet over two decades ago, we have enjoyed an online network based on information, data and telecommunication, with a range of standalone virtual worlds emerging, mainly on social media and video games like Second Life, Instagram, Fortnite, TikTok and Roblox. ![]() In other words, should the law adapt to the metaverse or should the metaverse adapt to the law? For the reasons set out below, the most appropriate response at this stage is the latter. Over the last year, countless articles have anticipated global transformation through the metaverse and NFTs (non-fungible tokens), fueling interest around the question of whether there is an urgent need for new regulations to adapt to these innovations. A few years ago, it was Web 2.0, then Cloud Computing, Blockchain and Web 3.0. ![]() ” In the digital era, every two or three years now, apparently unprecedented phenomena seem to come from nothing and yet appear to have the power to revolutionize the world and the law. By Andy Ramos, Partner at Pérez-Llorca, Madrid, SpainĪs far back as the late sixth century BC, the Greek philosopher Parmenides declared, “nothing comes from nothing.
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